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Enemy front delete game data
Enemy front delete game data








  • Landmine Cooldown Reduce per Class-up (0 > 0.05).
  • Connect Power-up Ability per Class-up (0.20% > 0.40%).
  • Spike Cooldown Reduce per Class-up (0 > 0.2).
  • Spike duration per Power-up (0 > 0.5) (MAX 4sec).
  • Fixed a bug related to co-op boss appearance Fixed bug with Switch Dice & Light Dice
  • Chance of Light Sword per Class: 3% > 0.3%.
  • Chance of Light Sword per Power-Up: 3% > 1%.
  • The boss receives proportional damage of the remaining HP.
  • It gives proportional damage to normal Enemy as much as half the remaining HP.
  • When increasing Combo count, Increases Damage too.
  • The greater the distance between dice and Enemy the greater the Damage.
  • In Co-op mode Wave 50 onwards to obtain 3 cards per wave In Co-op mode after Wave 50, every second wave has a boss. Stabilize forced shutdown during co-op mode Landmine Dice Special Mine Damage Bug Corrected Base Damage 20 > 35, Damage per Power-up 10 > 11 Solar Dice - Transform Condition: 1, 4 > 1, 4, 9. Wave Dice - Increase damage per Distance 35 > 60, When Power-up increase Damage per Distance 20 > 18, When Class-up increase Damage per Distance 7 > 12Ĭombo Dice - Increase Damage per Combo 10 > 8, Combo Damage per Class 5 > 2 If you have 1000% crit your highest hit is 1000)Ĭritical Dice - Critical Chance increase per Scale 2% > 8%, Critical Chance per Power-up 5% > 1%īow Dice - Ability Damage 60 > 80, Attack Damage Per Class 4 > 8, Ability Damage per Class 12 > 16 Gamble Dice - Base Damage 1 > 7, Base Damage per Power-up 50 > 77, Max Damage 100 > My Critical Damage % (E.G. The Howling Skill has been modified to affect only half of the DiceĪfter Wave 50, the Enemy HP growth factor has been increased Bug Fixed - Maximum SP of Metastasis Dice Bonus Monster in Co-op Mode The amount of shooting stars is prop to dot count, and does not deal HP Prop damage. Star Dice on the constellations now shower the field every 20 seconds even if the condition isn't meeting. Mov Spd Decrease Rate per Power-Up: 0.50% Mov Spd Decrease Rate per Class-Up: 0.30% Mov Spd Increase Rate per Power-Up: 1.00% Mov Spd Increase Rate per Class-Up: 0.50% ATK Spd Increase Rate per Power-Up: 2.00% ATK Spd Increase Rate per Class-Up: 1.00% ATK Spd Decrease Rate per Power-Up: 1.00% ATK Spd Decrease Rate per Class-Up: 0.50% the targeting has been rolled back from Strongest to Front. Collecting Amount increase Rate per Power-Up: 1 Collecting Amount increase Rate per Class-Up: 1 Collecting Amount increase Rate per Dot Count: 1 Collects 5 Golds every 10 seconds after summoning dice.










    Enemy front delete game data